After Miner 2049er I worked with Curtis Mikolyski while we attempted to create an even better game than Miner 2049er. It was pretty hard trying to top ourselves.
The licensees of Miner were crying out for another game. We came up with a vertical scrolling game we called "Scraper Caper". We did a fair amount of work on it. It had Bounty Bob leaving the mine and moving to the big city as a fireman. He'd also lost a little weight!
The game started outside a tall building on fire. A hysterical woman would flag down Bob and give him instructions for going up to her apartment to save something valuable. Bob would salute and then he'd be under your control. You'd go in the automatic door at the base of the building and start exploring.
We even had the artwork done for the game before it was finished:
Scott Ross created this artwork for ads teasing the public with Bounty Bob's new occupation:
That's the evil Yukon Yohan lurking in the shadows. Notice the donkey with a teardrop in the background!
We never finished Scraper Caper because the game just seemed to go nowhere.
So we started on yet another variation. This time Bounty Bob was hopping around on three-dimensional framework with angry fireballs after him. That was probably the most sophisticated game display I had ever created. Getting all the mask priorities correct was pretty challenging.
Alas, that went nowhere as well. Looking back I realize that we were setting our standards too high. We should have released both of those games as they were,
In any case, we pitched both of them and started work on the official sequel to Miner 2049er: Bounty Bob Strikes Back! We gave the mine a bit of a 3D look and added all sorts of new contraptions for Bob to use. I created a complete level editor for Curtis to use. He designed all of the levels this way. It was a big improvement from sketching levels out on graph paper.
Here's the actual copyright submission form for BBSB that was returned to me after it was filed: